Posts Tagged ‘role-playing’
The Evolution of Role Playing Handbooks
Still no official news on Captain America, although The Office guy, John Krasinski is thankfully out, as are others, and a few more are in, so who knows at this point.
Looks like Mr. Smith himself, Hugo Weaving, will be playing Red Skull, which I couldn’t be more thrilled about. I’ll keep you posted.

First let me start by explaining what I originally used role playing handbooks for. I owned the 3.5 edition Player’s Handbook for D&D, and White Wolf’s Vampire: The Masquerade early on, but not because I was actually playing either of them with a DM or storyteller, or a crew of fellow geeks. I used them for character creation.
I am a writer, if you haven’t figured that out yet, and not only for ranting opinionated blogs like this one. I write fiction. The format of role playing handbook character sheets and subsequent measurements for, say, strength, as an example, really helps in imagining the actual strength of a character. And it doesn’t just have to be a character for role playing.
You can fill out a character sheet and by the end have a well-rounded character for a story, or your latest role playing endeavor, with a clearer picture of what that character is like and what they are actually capable of.
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Dungeons & Dragons Today
“I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.” — Gary Gygax, 1938-2008
Gary Gygax and Dave Arneson—may they rest in peace in a land where skimpy chainmail really does protect better than full body armor on big-breasted women—created D&D and published its first book in 1974.
It was different from tabletop wargames in many ways, allowing for each player to essentially create and become a single character of their design to embark upon adventures in a fantasy setting. This was all guided by the Dungeons Master or DM.
Besides telling the story the players’ characters live through, the DM’s job is to try and kill the characters off. Hopefully, your DM wants you to succeed, but if they’re not throwing challenging monsters and puzzles your way that could potentially kill your character at every turn then they are not doing their job.
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